#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>
#define WIDTH 10
#define HEIGHT 10
#define DEPTH 10
#define SIZE 100
#define SPACING 150
#define CAMERA_DISTANCE 500
@interface ViewController ()

@property (nonatomic, strong) IBOutlet UIScrollView *scrollView;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.scrollView.contentSize = CGSizeMake((WIDTH - 1)*SPACING, (HEIGHT - 1)*SPACING);
CATransform3D transform = CATransform3DIdentity;
transform.m34 = -1.0 / CAMERA_DISTANCE;
self.scrollView.layer.sublayerTransform = transform;
for (int z = DEPTH - 1; z >= 0; z--) {
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(0, 0, SIZE, SIZE);
layer.position = CGPointMake(x*SPACING, y*SPACING);
layer.zPosition = -z*SPACING;
layer.backgroundColor = [UIColor colorWithWhite:1-z*(1.0/DEPTH) alpha:1].CGColor;
[self.scrollView.layer addSublayer:layer];
}
}
}
}
@end